3D计算机图形学编程指南
├──01 Introduction
├──02 Compiling our Project
├──03 SDL Setup and Color Buffer
| └──attachments
├──04 Multiple Header Files
| └──attachments
├──05 Vectors and Points
├──06 Projecting Points
| └──attachments
├──07 Linear Transformations
| └──attachments
├──08 Fixed Time Step
| └──attachments
├──09 Triangles and Vertices
| └──attachments
├──10 Line Drawing
| └──attachments
├──11 Dynamic Arrays
| └──attachments
├──12 OBJ Files
| └──attachments
├──13 Vector Operations
| └──attachments
├──14 Triangle Rasterization
| └──attachments
├──15 Sorting Faces by Depth
| └──attachments
├──16 Matrices
| └──attachments
├──17 3D Matrix Transformations
| └──attachments
├──18 Projection Matrix
| └──attachments
├──19 Light and Shading
| └──attachments
├──20 Texture Mapping
| └──attachments
├──21 Perspective Correct Textures
| └──attachments
├──22 Decoding PNG Files
| └──attachments
├──23 Textured OBJ Files
| └──attachments
├──24 Z-Buffer
| └──attachments
├──25 Camera
| └──attachments
├──26 Clipping
| └──attachments
├──27 Code Polishing & Refactoring
| └──attachments
├──28 Multiple Meshes
| └──attachments
├──29 CPU vs(1). GPU Rasterization
| ├──attachments
| | ├──trianglerasterizer-230326-202115.zip 7.64kb
| | ├──trianglerasterizer-230326-202147.zip 7.37kb
| | ├──trianglerasterizer-230326-202219.zip 7.48kb
| | ├──trianglerasterizer-230326-202640.zip 6.98kb
| | ├──trianglerasterizer-230326-203744.zip 7.82kb
| | └──trianglerasterizer-230326-204609.zip 7.25kb
| ├──09 A Fixed-Point Rasterizer.txt 2.45kb
| ├──29.01 Dedicated Graphics Cards.mp4 66.80M
| ├──29.01 Dedicated Graphics Cards.srt 14.08kb
| ├──29.01 Dedicated Graphics Cards.vtt 14.89kb
| ├──29.02 Modern Graphics APIs & Shaders.mp4 91.53M
| ├──29.02 Modern Graphics APIs & Shaders.srt 18.57kb
| ├──29.02 Modern Graphics APIs & Shaders.vtt 20.13kb
| ├──29.03 A Parallel Rasterization Algorithm.mp4 85.19M
| ├──29.03 A Parallel Rasterization Algorithm.srt 26.95kb
| ├──29.03 A Parallel Rasterization Algorithm.vtt 28.05kb
| ├──29.04 Determining Point Inside Triangle.mp4 64.21M
| ├──29.04 Determining Point Inside Triangle.srt 19.75kb
| ├──29.04 Determining Point Inside Triangle.vtt 21.44kb
| ├──29.05 Top-Left Rasterization Rule.mp4 64.57M
| ├──29.05 Top-Left Rasterization Rule.srt 22.73kb
| ├──29.05 Top-Left Rasterization Rule.vtt 23.64kb
| ├──29.06 Edge Function & Barycentric Weights.mp4 55.21M
| ├──29.06 Edge Function & Barycentric Weights.srt 18.23kb
| ├──29.06 Edge Function & Barycentric Weights.vtt 19.27kb
| ├──29.07 Edge Function & Constant Increments.mp4 74.53M
| ├──29.07 Edge Function & Constant Increments.srt 22.59kb
| ├──29.07 Edge Function & Constant Increments.vtt 24.32kb
| ├──29.08 Subpixel Rasterization.mp4 93.13M
| ├──29.08 Subpixel Rasterization.srt 31.09kb
| └──29.08 Subpixel Rasterization.vtt 32.66kb
├──29 CPU vs. GPU Rasterization
| └──attachments
├──30 Conclusion and Next Steps
└──30 Conclusion and Next Steps(1)
| ├──01 Modern Hardware 3D Techniques.html 146.71kb
| ├──02 Older Hardware 3D Techniques.html 3.51M
| ├──30.03 Next Steps.mp4 51.56M
| ├──30.03 Next Steps.srt 14.33kb
| └──30.03 Next Steps.vtt 15.45kb

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